Special Issue 10.2 (Fall 2018) CALL OPEN
Extended Deadline: 20 February 2018
Game Studies Today: In and Beyond Digital Culture
Guest Editors: Juan Luís Gonzalo Iglesia (Rovira i Virgili University), Víctor Navarro Remesal (CESAG UP- Comillas), Antonio J. Planells de la Maza (Tecnocampus, UPF).
Deadline for full proposals: 20 February 2018
Game Studies have traditionally been developed around the study of digital games or video games (Murray, 1997; Aarseth, 1997; Frasca, 1999; Juul, 2001; Salen & Zimmerman, 2004; Jenkins, 2006; Bogost, 2007). However, scholarly work is now beginning to focus on non-digital games (also called analog games) as a field of study. Some examples are the work of the Board Game Studies Colloquium, a range of scholars and practitioners who have been working on analog games for more than two decades, and the Journal of Analog Game Studies, published since 2014.
This shift to analog game studies has a triple rationale: first, the historical link of analog games with the theoretical and practical development of video games (Deterding, 2010; Egenfeldt-Nielsen, Smith & Tosca, 2016); second, the exponential growth of analog games and gamers in the last two decades (Costikyan & Davidson, 2011); and third, its undeniable impact as a cultural, social and communicative artifact (Romero, 2008; Woods, 2012; Sabin, 2014). Analog games and video games share characteristics that make them part of the same field of study.
The main goal of this special issue is to claim the concept of Game Studies as a space for research and thought, where the central element is the game itself, digital or non-digital, and all other manifestations around it. Therefore, we conceive this issue from a broad point of view, where we can find studies on games and video games, as well as analysis of the connections that are generated between both forms of playful expression.
We invite scholars, researchers and practitioners from around the world to submit full articles and viewpoints on topics that may include, but are not limited to, the following:
– Analog Game studies: board games, card games and pen-and-pencil role playing games
– Game design
– History (in and of) games
– Narrative and theories of fiction
– Games and ideology: hegemony and transgression
– Gender in games (representation of sex roles in games, female gamers and practices…)
– Portrayals of diversity in games
– Digitization of analog games and vice versa
– Format hybridization
– Gaming culture and practices
– Play, playfulness and culture, and the ludification of culture – Activism, anti-advergames and conscientious design
– Modding, remix, and fan production
– Game industry and authorship
The journal plans to include research articles of 6,000-7,000 words (including references), as well as brief research notes, experiences or progress reports of 2,000-3,000 words for the Viewpoint section. Full manuscripts for both sections should be sent in accordance with the Notes for Contributors to the email address firstname.lastname@example.org by 15 January 2018. All contributions will be subjected to double blind peer review.
OPEN CALL Miscellaneous issues
Yearly deadline for miscellaneous issues: October 1st
We welcome miscellaneous contributions at any time from scholars, researchers and professionals from around the world who wish to publish their works in a journal with a truly international scope and readership. Each year on October 1st the deadline for submissions for the next miscellaneous issue closes.
CJCS accepts original contributions under the following headings and conforming to these guidelines:
Articles should be between 6,000-8,000 words (including references). They must be based on original research or offer well grounded theoretical contributions, they must be written in a clear and concise style in English and they must not be under consideration by any other publication. In the first instance the author(s) must sent one anonymous copy of the article containing an abstract (max. 150 words) and keywords (max. 6) and attach a separate sheet with the title of the article, name of the author(s), institutional affiliation, abstract, keywords, references of the article, biographical note and institutional address and e-mail. Authors must avoid any information within the article which make it possible to infer their identity (acknowledgements must be avoided at this stage and references to their own work must be done in the third person). All articles are submitted to a blind peer reviewing process. Manuscripts will be evaluated on the basis of their originality, the soundness of their theory and methodology, the coherence of their analysis and their ability to communicate to readers (including non-specialist readers).
This section will include research notes, short commentaries, reflections on current affairs, cultural and media events, short interviews, etc. Experts, leading scholars, experienced professionals and senior researchers are invited to submit their proposals, which will be selected also in accordance with academic criteria and depending on the availability of space. Contributions for this section should not exceed 3000 words in length and are submitted to review by the Editors.
The Editors of CJCS will select an article from those previously published by Catalan academic journals for publication in this section. Gateway will give international coverage to the best articles written and published originally in Catalan. The Editors will select the work using the abovementioned criteria and the authors must seek permission for translation and publication in CJCS. We encourage researchers to suggest articles for this section along with an argument for their suitability.
CJCS also publishes short book reviews, in English and commissioned by the Editors, about leading editorial projects in Catalan/Spanish or English in keeping with the aims and scope of the journal.