
Our special issue Vol 10.2 on Game Studies is online now. It is the result of a fine piece of curation by our Guest Editors Jan Gonzalo (URV), Antonio Planells (TecnoCampus, UPF) and Víctor Navarro (CESAG UPComillas), who have ensured a rich and balanced collection of topics and approaches.
Editors say about this issue:
“From the perspective of the game as a cultural object, this issue addresses different problems such as the historiographic vision of the analog game, or the always complex concept of authorship in the process of game creation.”
The following articles are included in the Special Issue:
EDITORIAL
Game studies today: In and beyond digital culture (Editorial)
ARTICLES
Proceso de Lana: Playing Andean culture through board games
Proceso de Lana: Playing Andean culture through board games
Gender, sex and romance in role playing video games: Dragon’s Dogma, Fable III and Dragon Age: Inquisition
The erasure of female representation in geek spaces as an element for the construction of Geek identity: The case of Warhammer 40.000
Fan preservation of ‘flopped’ games and systems: The case of the Virtual Boy in Spain
Talking about games: Gamers’ digital communication spaces as the object of study
The impact of digital practices on the perception of risks and benefits of digital gaming
VIEWPOINTS
The four board game eras: Making sense of board gaming’s past
The board game designer: An approach
Future Story Chasers: An experience with co-creation of fiction in the classroom through a collaborative storytelling game
Pingback: New article on Andean culture-themed board game project – Natalie Underberg-Goode